getUbershaderMaterial

fun getUbershaderMaterial(config: MaterialProvider.MaterialKey, uvMap: List<MaterialLoader.UvCoordinate> = listOf( // uv00 UvCoordinate(0, 0), // uv01 UvCoordinate(0, 1), // uv11 UvCoordinate(1, 1), // uv10 UvCoordinate(1, 0) ), label: String? = null): Material?