getUbershaderMaterial
fun getUbershaderMaterial(config: MaterialProvider.MaterialKey, uvMap: List<MaterialLoader.UvCoordinate> = listOf(
// uv00
UvCoordinate(0, 0),
// uv01
UvCoordinate(0, 1),
// uv11
UvCoordinate(1, 1),
// uv10
UvCoordinate(1, 0)
), label: String? = null): Material?