setCustomProjection
open fun setCustomProjection(inProjection: Transform, near: Double = camera.near.toDouble(), far: Double = camera.cullingFar.toDouble(), inProjectionForCulling: Transform = inProjection)
Sets a custom projection matrix.
The projection matrices must define an NDC system that must match the OpenGL convention, that is all 3 axis are mapped to -1, 1.
Parameters
inProjection
custom projection matrix for rendering.
inProjectionForCulling
custom projection matrix for culling.
near
distance in world units from the camera to the near plane. The near plane's position in view space is z = -near
. Precondition: near
0 for Projection.PERSPECTIVE or near
!= far
for Projection.ORTHO.
far
distance in world units from the camera to the far plane. The far plane's position in view space is z = -far
. Precondition: far
near
for Projection.PERSPECTIVE or far
!= near
for Projection.ORTHO.