eulerAngles
Get a new Quaternion using eulerAngles to define the rotation.
The rotations are applied in Z, Y, X order. This is consistent with other graphics engines. One thing to note is the coordinate systems are different between Sceneform and Unity, so the same angles used here will have cause a different orientation than Unity. Carefully check your parameter values to get the same effect as in other engines.
Parameters
eulerAngles
- the angles in degrees.