SphereNode

constructor(engine: Engine, geometry: Sphere, materialInstance: MaterialInstance? = null, builderApply: RenderableManager.Builder.() -> Unit = {})
constructor(engine: Engine, radius: Float = Sphere.DEFAULT_RADIUS, center: Position = Sphere.DEFAULT_CENTER, stacks: Int = Sphere.DEFAULT_STACKS, slices: Int = Sphere.DEFAULT_SLICES, materialInstances: List<MaterialInstance?>, builderApply: RenderableManager.Builder.() -> Unit = {})
constructor(engine: Engine, radius: Float = Sphere.DEFAULT_RADIUS, center: Position = Sphere.DEFAULT_CENTER, stacks: Int = Sphere.DEFAULT_STACKS, slices: Int = Sphere.DEFAULT_SLICES, materialInstance: MaterialInstance? = null, builderApply: RenderableManager.Builder.() -> Unit = {})