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sceneview
/
io.github.sceneview.node
/
LightNode
/
LightNode
Light
Node
constructor
(
engine
:
Engine
,
entity
:
Entity
=
EntityManager.get().create()
,
builder
:
LightManager.Builder
)
constructor
(
engine
:
Engine
,
type
:
LightManager.Type
,
entity
:
Entity
=
EntityManager.get().create()
,
apply
:
LightManager.Builder
.
(
)
->
Unit
)
constructor
(
engine
:
Engine
,
entity
:
Entity
)