GeometryNode

constructor(engine: Engine, geometry: Geometry, materialInstance: MaterialInstance? = null, builderApply: RenderableManager.Builder.() -> Unit = {})
constructor(engine: Engine, geometry: Geometry, materialInstances: List<MaterialInstance?>, primitivesOffsets: List<IntRange> = geometry.primitivesOffsets, builderApply: RenderableManager.Builder.() -> Unit = {})