CubeNode

constructor(engine: Engine, geometry: Cube, materialInstance: MaterialInstance? = null, builderApply: RenderableManager.Builder.() -> Unit = {})
constructor(engine: Engine, size: Size = Cube.DEFAULT_SIZE, center: Position = Cube.DEFAULT_CENTER, materialInstances: List<MaterialInstance?>, builderApply: RenderableManager.Builder.() -> Unit = {})
constructor(engine: Engine, size: Size = Cube.DEFAULT_SIZE, center: Position = Cube.DEFAULT_CENTER, materialInstance: MaterialInstance? = null, builderApply: RenderableManager.Builder.() -> Unit = {})