HitResultNode
constructor(engine: Engine, xPx: Float, yPx: Float, planeTypes: Set<Plane.Type> = Plane.Type.values().toSet(), point: Boolean = true, depthPoint: Boolean = true, instantPlacementPoint: Boolean = true, trackingStates: Set<TrackingState> = setOf(TrackingState.TRACKING), pointOrientationModes: Set<Point.OrientationMode> = setOf(Point.OrientationMode.ESTIMATED_SURFACE_NORMAL), planePoseInPolygon: Boolean = true, minCameraDistance: Pair<Camera, Float>? = null, predicate: (HitResult) -> Boolean? = null)
Contruct an HitResultNode based on View coordinate hit test location
Parameters
xPx
X view coordinate in pixels where the hit test should be done
yPx
Y view coordinate in pixels where the hit test should be done
plane
Enable plane results
depth
Enable depth results
instant
Enable instant placement results
instantDistance
The distance at which to make the hit in case of instant result